Gonna use this page as a small journal of sorts for stuff I learn/why I put do things the way I do in my project
How it is right now
Right now it just generates a 2D "terrain". The weird chunk towards the center is exactly that. I want to create the center chunk (or maybe a few chunks, in a 3x3 area perhaps) to be more unique from the rest of the procedurally generated world, so it's always a similar spot
Creating using what will be a mostly from scratch engine in C++:
- OpenGL 3.3: Minimum version that has things I want like texture swizzling
- SDL: I was going to use GLFW as I didn't really want to learn another windowing tool, but SDL has audio support and I didn't want to go through the pain of using OpenAL just for some 2D audio
- ImGui: only for development purposes
- glm: Linear algebra library
I have taken a look at what is out there for basic GUI (specifically a usable HUD) elements and there isn't much that fits what I personally desire. So right now, I plan on creating my own using my own renderer I have been slowly working on
nothing to see here